Thursday, August 12, 2010

H.E.R.O.

I think it's time to really start delving into the 2600, but I'm going to skip ahead to the year of the crash for a second and talk about a game that never got the love it deserved. It is hard to count the hours that have spent mining, saving miners, and in other mine related activities in the history of gaming. Suffice to say the number is large.  H.E.R.O. is some of those finest hours. Helicopter backpack, laser, and a limited supply of dynamite in a pitfall perfected multi directional scrolling environment with great control and great action.  The foundations of the gameplay that would make metroid great are being expanded right here.

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