Tuesday, October 8, 2013

http://kivasti.com/playground/
a new iteration of FSF!
planes and explosions and 3D!  using the Unity3d framework!
More to come soon!

Wednesday, February 20, 2013

fsf.site90.com v 0.5.0t

* one day only reduced cost to train Energy Emily, now just 1 science
* this t version is for testing of some new features and a refactor, bug reports welcome
* ghost has undesirable (but awesome) behavior when battling the enemy lair
* Emily's quantum toss ability occasionally sends units into orbit
* Enemy unit count not updating correctly

Saturday, February 16, 2013

fsf.site90.com v 0.5.0 Big Changes!
* units now stop to fight! and then move on when victory is achieved!
* first hero unit and member of the Fantastic Science Force is added, Energy Emily! She's a healer!

Wednesday, February 13, 2013

For the good of all....
fsf.site90.com v 0.4.2
* It had to happen, defense pylon has been nerfed
* It had to happen, pogo plane rockets have been buffed!

Saturday, February 9, 2013

fsf.site90.com v0.4.1
* deploy the awesome defense pylon
* monitor unit availability with improved buttons (color and opacity)
* pylon limit raised to 75
* balance changes to discourage extended turtling

Thanks to all my friends and testers who are helping me to improve
Fantastic Science Force!

Wednesday, February 6, 2013

fsf.site90.com v0.4.0 is up!
* launch the deadly icbm
* counter attack quickly against the fury of alien particle cannon
* thrill to the soundtrack of Howl on the Moon (headphones recommended!)
* use the pause key to rest in between levels
* LOOK HOW MUCH SCIENCE YOU HAVE!

Monday, February 4, 2013

Saturday, February 2, 2013

v 0.3.2 of Fantastic Science Force: Tactics is up!
fsf.site90.com

* New level based gameplay. Can you defeat level one, Howl on the Moon?
* reduced screen size for mobile devices. play in the browser on your phone!
* new buttons to spawn your units!
* check out the new ghost unit, he stops enemy units in their tracks!
* fear the insidious enemy repulsor!
Lots more to come, stay tuned!

Wednesday, January 30, 2013

fsf.site90.com v 0.3.0
Version 0.3 available!

  • vampires
  • mole machine
  • new sprites for existing units
  • new base and lair
  • major rewrite of code
  • Fantastic Science Force: Tactics first community patch! (thanks Jtal!)
Tip: get to 50 pylons as fast as is safe! active units provide bonus Science!

SCIENCE MUST PREVAIL!



Saturday, January 26, 2013

fsf.site90.com
updates in v 0.2.0

  • evil science faction now known as Agents of Superstition
  • werewolves!
  • many balance changes, continue to fear the evil beast
  • extensive rewrite of unit spawning code

updates in v 0.1.2

  • evil science is now called superstition
  • added new enemy mutant bull
  • enemies now employ rockets, keep up your defense!
  • added a win condition and changed scoring, score starts at 1500 and slowly ticks down. you lose score for units lost and gain score for enemy units defeated



Wednesday, January 23, 2013

Fantastic Science Force: Tactics is up for alpha testing.
Give us a sampling of your power Grogon!
fsf.site90.com
Come check it out.