This game was lots of fun...and that river went on FOREVER. I'm told that it generated the map algorithmically based on the same seed to a random number generator each time to make it consistent, that's just cool. Not to be confused with Raid on Bungeling Bay, the first game by Will Wright. I know not to do that because I have done so in the past, like 5 minutes ago.
I remember getting excited about Activision titles for the 2600. They had it figured.
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