Monday, February 4, 2013

Saturday, February 2, 2013

v 0.3.2 of Fantastic Science Force: Tactics is up!
fsf.site90.com

* New level based gameplay. Can you defeat level one, Howl on the Moon?
* reduced screen size for mobile devices. play in the browser on your phone!
* new buttons to spawn your units!
* check out the new ghost unit, he stops enemy units in their tracks!
* fear the insidious enemy repulsor!
Lots more to come, stay tuned!

Wednesday, January 30, 2013

fsf.site90.com v 0.3.0
Version 0.3 available!

  • vampires
  • mole machine
  • new sprites for existing units
  • new base and lair
  • major rewrite of code
  • Fantastic Science Force: Tactics first community patch! (thanks Jtal!)
Tip: get to 50 pylons as fast as is safe! active units provide bonus Science!

SCIENCE MUST PREVAIL!



Saturday, January 26, 2013

fsf.site90.com
updates in v 0.2.0

  • evil science faction now known as Agents of Superstition
  • werewolves!
  • many balance changes, continue to fear the evil beast
  • extensive rewrite of unit spawning code

updates in v 0.1.2

  • evil science is now called superstition
  • added new enemy mutant bull
  • enemies now employ rockets, keep up your defense!
  • added a win condition and changed scoring, score starts at 1500 and slowly ticks down. you lose score for units lost and gain score for enemy units defeated



Wednesday, January 23, 2013

Fantastic Science Force: Tactics is up for alpha testing.
Give us a sampling of your power Grogon!
fsf.site90.com
Come check it out.

Sunday, December 2, 2012

Wednesday, April 11, 2012

Games Jim Played begins Games Jim Made

Games Jim Made has begun work on Fantastic Science Force!
If you would like to participate in our imminent alpha testing toss some contact info in the comments of this post!
Prepare to Unleash the SCIENCE BEAM!